3D & interactive storytelling
3D that explains faster than a photograph.
When does a project need 3D?
A project needs 3D when form, light, or space carries the idea: a physical product, a spatial concept, or a process people can't see. Tirva uses pre-rendered images and short loops by default, and real-time WebGL only where interaction adds meaning.
If none apply, Tirva will say so.
What you leave with
3D art direction
Starts from a first test render.
WebGL scenes
Built to a budget, with a still fallback.
Motion
Each with a reduced-motion version.
Campaign visuals
Stills and loops, at every channel's ratio.
A project, or a sprint for look development. Start with a test render, or read how hiring works.
Seen in the Lab
Fair questions
How do you keep a 3D website fast on phones?
By sending phones less. Most 3D on a site can be pre-rendered as compressed images or short loops, which cost little to load. Real-time scenes load after the content, only on devices that can run them. Every scene is built to a budget and tested on mid-range phones.
Can 3D be part of a normal website instead of a full 3D experience?
Yes, and it is usually the better choice. A few art-directed renders, one interactive moment, or a short loop can carry a brand idea while the rest of the site stays fast and simple. The 3D gets more attention because there is less of it.
Is a 3D website accessible?
It can be. Content must live in HTML, never only inside a canvas, so screen readers and search engines can read it. Interactions need keyboard equivalents, motion needs a reduced-motion version, and a meaningful scene needs a text description. Tirva builds these in from the first prototype.
What do I need to supply for a 3D project?
Usually the brief, any product CAD files or reference photographs, your brand guidelines, and where the visuals will appear. Without CAD files, products are modeled from photographs and measurements. Name the channels early: a website hero, a social loop, and a print visual each need different preparation.